Bestiary 4 | Monsters | Ankou | Special Abilities | Shadow Doubles
Once per day as a free action, an
ankou can conjure up to four shadowy duplicates, which appear anywhere within 60 feet of the
ankou and last a number of rounds equal to the
ankou's Charisma modifier (typically 7 rounds). These
shadow doubles are identical to the original in all respects except that when conjured they have a number of hit points equal to 20% of the true
ankou's total hit points (26 hit points if conjured by an
ankou with full hit points). The doubles have all of the true
ankou's melee attacks and abilities, except they can't create more
shadow doubles or use the
ankou's
spell-like abilities except for
deeper darkness. Any creature that interacts with a
shadow double can attempt a Will save to disbelieve the duplicate (DC 10 + 1/2 the
ankou's Hit Dice + the
ankou's Charisma modifier, typically DC 24). Against a creature that recognizes a
shadow double for what it is, the double functions as a
shadow conjuration (Pathfinder RPG Core Rulebook 340).
Shadow doubles take double damage from spells with the
light descriptor. If the true
ankou is slain, is rendered
unconscious, or is ever more than 120 feet from a
shadow double, the duplicates instantly
vanish.